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Golden Tides
Audio Director at Psychedelic Games working on Golden Tides: UE5 (BP and C++), sound design, game mixing, and project management
Technical Sound Design
Technical Sound Design showreel demonstrating use of Unreal Engine Metasounds and general native engine audio features.
Patch World
Involved in development of Patch XR's Patch World
Technical sound design and C++ audio engine programming
Available on Oculus store
Carillon (VR)
VR artwork: Commonolithic and Chris Wratt
Audio programming, sound design, performance
Artwork exhibited at AMAZE 2020
Acoustic Simulator
Sam Longmore and Chris Wratt
Experiments with HRTF tech and ray tracing reverb algorithms
Artwork exhibited at Audio Foundation, Auckland. 2018
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