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Golden Tides

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Audio Director at Psychedelic Games working on Golden Tides: UE5 (BP and C++), sound design, game mixing, and project management

 
Technical Sound Design
 

Technical Sound Design showreel demonstrating use of Unreal Engine Metasounds and general native engine audio features.

 
Patch World
 

Patch XR

Involved in development of Patch XR's Patch World

Technical sound design and C++ audio engine programming

Available on Oculus store

 

Carillon (VR)

VR artwork: Commonolithic and Chris Wratt

Audio programming, sound design, performance

Artwork exhibited at AMAZE 2020

 

Acoustic Simulator

Sam Longmore and Chris Wratt

Experiments with HRTF tech and ray tracing reverb algorithms

Artwork exhibited at Audio Foundation, Auckland. 2018

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